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SUPPORT TOPIC File Information

  • Submitted: Mar 22 2016 10:33 PM
  • Last Updated: Mar 23 2017 10:37 PM
  • File Size: 325.71KB
  • Views: 339913
  • Downloads: 58,810

Previous Versions

  • 22 Mar 2017 Download Spintires Plus v8 hf4
  • 28 Feb 2017 Download Spintires Plus v8 hf4
  • 24 Feb 2017 Download Spintires Plus v8 hf3

Download Spintires Plus v8 hf5

* * * * * 24 Votes

SpintiresPlus is a collection of hacks for Spintires meant to alter some of the hardcoded elements.

WARNING: ST+ is no longer in active development, support is limited to bugfixes and compatibility with newer versions of the game (if they ever come out...).
Each feature can be individually (de)activated in SpintiresPlus_config.xml. Just open it with notepad or notepad++.
This file is also the mod's documentation.

v8 hf2:
Disengaging auto gearbox does not turn difflock ON.

-Constraints drivable outside the advanced menu
-Speed improvement (mostly on menus)
-Garage/fuel/objective/etc icons on the external minimap
-Customizable truck-trailer link strength
-New, more convenient menus for map and truck selection
-Fix for another cause of invisible cursor (experimental)

-Fix for the invisible cursor bug.
-Fix for the invisible mud bug.
-Wireframe mode
-Camera not affected by steering
-Support for turbocharger and gearbox addons
-Wheelsets that require addons
-A new minimap in its own window. WARNING: multi-monitor setup required.
-Using developper tools outside the proving grounds.
-Legacy cloak behavior
-LinkedSteering that doesn't trigger engine sound.
-Driveshafts no longer need to be along the length of the truck.
-Possibility to change the looks of cloaks on a per-map basis.

-New constraints between physical bodies (allowing creation of tracked vehicles).
-Allowing havok to handle more complex simulations.
-Using custom cardan joints.
-Hotkey to release the winch.

-Scrollable map menu. replaced by new menu in v8
-Right side camera view.
-Adjustable duration of game days.

-New menu to select what addons you start with. added to the truck menu in v8
-New, less forgiving, method to calculate difflock stress.
-Experimental support for tank-like steering. Does not mean "track support".
-Changing the max angle of the cabin camera.
-Possibility to hide steam name+pic separately from the rest of the HUD.

-Snorkel support.
-Preventing automatic cabin camera orientation when driving.
-Preventing visual representation of damage on trucks.
-Locked trucks listed at the truck selection screen.
-Hiding the HUD (ex: for vehicle showcases or machinimas).
-Locking time of day at a specific hour.

-Removing the min/max restrictions on some XML parameters.
-Possibility to adapt suspension to each wheel set.
-FOV change. (Causes UI distortion, sorry it's hopeless).
-Changing the number of load points needed to complete an objective.

-Fixes for the wheelmass bug (or rather: bugs).
-4 new wheel xml tokens, allowing to put numeric values for mass, friction and softness while keeping compatibility with players not using ST+.
-Disabling the "Game files differ from original package..." error when playing MP maps witch custom objects.
-Disabling suspension damage and speed damage (can't separate the 2).
-Disabling the depth of field feature.
-Increasing mud rendering distance (up to about 4x), and terrain LOD (a bit).
-Unlimited zooming/unzooming.
-Killing various forms of autozoom.
-Preventing the game from turning off cruise controls when you engage the auto gearbox.
-Forcefully loading logs onto a trailer even if your truck is "incorrectly positioned" (at your own risks...).
-Restoring lumber yards in hardcore mode.
-Disabling cloaks, damage, and fuel consumption.
-Replacing engine powered winches by battery powered ones.
-Changing the winching range.
-Basic plugin support if you want to write your own code patches.

Unzip d3d9.dll, AntTweakBar.dll, SpintiresPlus_config.xml, and SpintiresPlusResources in the directory that contains Spintires.exe

Download link:
The version on mediafire will always be the most up to date. The one on Oovee's servers may or may not trail a bit behind.
Source code is also available on mediafire.

Q-Does it work in multiplayer?
A-I don't play in MP so I don't know for sure, but multiple comments say it works.
BruteTerror reported that the AllowCustomObjectsInMP option works for real MP sessions (game version 03.03.16).
Krupnoklipac reported having the truck spawn menu open when the host disconnects crashes the game.

Q-Do all players need to have it in multiplayer?
A-According to the comments, for most features no. However:

When playing MP, the value for ShowLockedTrucksAtSelectionScreen must be the same for all players, otherwise funny bugs appear (wrong trucks are loaded, etc) and custom mods will not be downloaded.

Q-Does it work with the editor?
A-DebugMode,SuspensionFix,TireDeformationFix,UnpresetWheels, SupportAdditionalConstraints, and UnclampedXML features work with the editor.
You will have to disable all other features or it will crash.
The installation process is the same as for playing, but in the editor's folder.

Q-Does it work with the legacy version?
A-I don't know. This mod doesn't officially support Legacy ST, however some options might still work.

Q-Does it work with the mail.ru version
A-I do not have the mail.ru variant, and I'm not going to buy the game twice, so I do not know.
In theory some options should work (dunno which), and some most likely don't, like those related to steam or multiplayer.

Q-AntTweakBar?? Do you install a toolbar in my browser?
A-No, not every "bar" in the world is a browser toolbar. AntTweakBar is the menu manager to handle the startup addon selection menu. For more info consult: http://anttweakbar.s...eforge.net/doc/

A-Disable all features, then enable them one by one (you need to restart the game between each try) and report what feature(s) cause a crash. Then play without it/them until the next ST+ update.

Q-What if my problem isn't listed here?
A-Please post about it in the "support thread" and not in the review section.

Legal stuff:
This mod, its source code, and the plugin's source are distributed under MIT license terms.
That almost means: do what you want with them but don't hold me responsible if anything goes wrong.

SpintiresPlus uses on a modified version of AntTweakBar obtained under zlib license.

What's New in Version v8 hf5 (See full changelog)

  • bugfix: external minimap scaling issue when level_mapname.dds has a size that is not a power of two.

Just wanted to say thanks dude for the work you put into this and everything else you've done. You made the game fun again!!!

    • Killer Mr Chuckles, BruteTerror, skins and 10 others like this
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Mar 23 2016 12:36 AM

WOW, now why can't Pavel or who ever they are talking to now do something like this?

    • skins, Vilespring, Joseph McCleary and 1 other like this
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Wow that's AWESOME!!

    • Joseph McCleary likes this
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    • James Kerr-Tooey, RiskyWisky and Super_Scott2222 like this
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Awesome features, trying now. Thanks.


Iam using graphic enhancement that use d3d9.dll too, Any change to use both of them? 

    • Killer Mr Chuckles and Super_Scott2222 like this
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Thank you!

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You are awesome, man! 

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Vengeful Maniac
Mar 23 2016 04:22 AM
Dude, this is one of the best things to happen to Spintires since legacy, thanks for this and I look forward to using this more. And You really did make the game fun again, Oovee should really hire you :)
    • BruteTerror, BTBrimstone and Axonn like this
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Thanks! This helps make ST more fun & realistic for the hardcore players again, superb job man!

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This is freaking awesome! I can't get my head round how much of a gamer changer this is (pun intended)

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